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Andrew Martinson
Lead Game Designer
Lazer3 - Puzzle Design
3-D Puzzle game - Unity

Download a demo of Lazer3 for Windows here:
This project was conceptualized During Global Game Jam 2018, our team of 6 collaborated on the overarching game design after we had the initial design figured out I fleshed out the main design and worked on the puzzles for specific levels. Since Global Game Jam I have continued working on level design as well as planning an efficient monetization strategy.
Level Design Goals:
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Start with a low but ramping difficulty so players can learn to play the game while improve their puzzle solving skills
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Build levels with multiple solutions to give players freedom to try different strategies for completing a puzzle
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Build over 100 levels so players have enough content to fell our game is worth investing into.
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